Animation Showreel of some of the work I did Animating Dogmeat for Fallout 4. I actually animated the whole character set as well as the molerat, yao guai, fog crawler, and radstag which I may do highlight videos of later, but for now this is some of my favorite work from that project.
Thursday, November 2, 2017
Monday, October 16, 2017
Fallout 4 Launch Trailer
A career highlight for me was working on this trailer and animating Dogmeat for the intro and outro portions of it. I also animated Dogmeat in game as well.
Wednesday, December 4, 2013
XCOM Reel
Here is a selection of work I did while working on XCOM: Enemy Unknown from 2011-2012. I got to spend a little time on each creature and it was a lot of fun working with the crew at Firaxis.
**Content is from an M rated game, the first shot in particular is considered graphic**
Wednesday, February 6, 2013
Great Short
This is a fantastic short that has been around for some time but is so fun to watch. It has great characters, great dialogue, lighting and composition are done incredibly well.
Saturday, January 19, 2013
Friday, January 11, 2013
DRAGONBORN!
Mounted Riekling, Classic and Updated Creature I animated for Dragonborn. |
The First piece of content I got to work on at Bethesda Games Studios was their latest DLC for Skyrim. This is a great addition to the game and I was thrown in with the task of having to rig, animate, set up the ragdoll, and implement my creature(pictured above) in game. It was a very steep learning curve but I learned a lot that will be very helpful in going forward with new characters and creatures. Check out the trailer below.
New Studio!
In May 2012 I was lucky enough to snag a full time position at Bethesda Games Studios. This is a studio that I have been looking up to and applying to for the past three years! I get to work with some very creative and talented new people and can't wait to see what new things I will learn.
XCOM: Enemy Unknown
Got to work on Game Of The Year XCOM: Enemy Unknown for a little over a year at the very end of development. It was a great time to see everything starting to come together and I was able to animate some very fun shots for cinematics and in game content. Should have an XCOM reel up in the next couple months.
Tuesday, October 2, 2012
How do I learn to Animate?
While critiquing a students work it gave me the idea to explore how I and others learn animation and what sort of information would I have liked during the early stages of trying to be an animator, I though of some general advice that
might help.
1. The absolute best
way to learn animation right now is online, Whether it is from Animation Mentor (which is where Iwent), Ianimate(run by a lot of talented people at Dreamworks), or AnimSchool(Mostly
Blue
Sky dudes). The reason for this is that the animators you learn from
and get feedback from are the ones that are making the multi-million
dollar films that people are going to see, they are in touch with the
needs and wants of animation studios and know
what a person needs to succeed and can provide you with all that
information. They are well equipped as well, you won’t be rigging,
setting up lights, worrying about things that have nothing to do with
the specific craft of animation. The assignments are
structured so that you start off simple and nail down the principles of
animation(you better know those) and gradually it gets more difficult
as you learn. Not only are they a great place to learn but they are a
great place to network and meet other people
online that are doing the same thing as you. The online community is
great and is a very big reason for me getting opportunities at my last
two jobs. People search for potential employees through these places
and knowing someone who went to the same school
creates a common denominator, not to mention the reputations of these
schools for putting out fantastic animators is great and growing all the
time. Taking Animation Mentor was the single best investment to my
animation career.
2. Go
back to basics,
a ball bounce or a ball that has two legs and feet, animate a walk with
the character then try to do an animation that shows an emotion, if you
can pull it off with a torso and legs you are on your way.
3. Keep
It Simple,
you will hear this constantly, clarity in animation is key, keeping it
simple is there to avoid the, “now what’s he doing?” line which sucks to
hear.
4. Buy the animatorssurvival kit book if you haven’t already, this
book is fantastic and breaks things down very well. He has a video
series based on the book which is filled with amazing information too,
but it’s expensive.
5. Always
Model,
Rig, Light, Render, Composite, and Animate your own work, WRONG! Again,
if your focus is animation, then animate, there are a lot of free
sources online for rigs and models for you to use, here is one that is
great, CreativeCrash. Whatever software package you
use, they have a pretty good mix, simple models are better for
learning, less controls to get caught up with.
6. Start
creating
your online presence and always update your work. Luck is when
preparation meets opportunity, you never know when a potential employer
drops by your site or has an opening. The point is, be ready.
7. Use
live action
reference, video tape yourself doing the movement, whether it’s a walk,
run, sitting down, turning, whatever, use it as a template to study the
posing, weight, and nuances. The idea is not to just copy the reference
but to understand the movement of the character
so you can accurately interpret the movement.
8. Critiques
are
a huge part of what we do, so listen, learn, and don’t take it personal
if someone is hard on your work, we sometimes tend to be so attached to
what we are working on that someone putting it down feels like a direct
insult and it is easy to get defensive, a good
critique though can come from anywhere and anyone, you don’t have to be a
pro animator to notice when something isn’t right. I have shown my
work to my wife only to be pissed that she saw something that I missed.
After some pride swallowing I killed that
part of the animation and did it over so that is was much more clear.
Sometimes it takes deleting whole sections of your animation and doing
it again rather than try to force what you have in to place.
9. Animate, Animate,
Animate, always be animating and learning.
I Hope
this helps, and keep at it. There are
very few people that get to do what they want for a living and it’s
because it’s not easy, so they quit somewhere along the way. If you work
hard, listen, and always be learning along the way you can’t go wrong.
-Mark
Subscribe to:
Posts (Atom)