Wednesday, December 4, 2013


Here is a selection of work I did while working on XCOM: Enemy Unknown from 2011-2012. I got to spend a little time on each creature and it was a lot of fun working with the crew at Firaxis.

**Content is from an M rated game, the first shot in particular is considered graphic**

Wednesday, February 6, 2013

Great Short

This is a fantastic short that has been around for some time but is so fun to watch.  It has great characters, great dialogue, lighting and composition are done incredibly well.

Saturday, January 19, 2013

2012 was a heck of a year, I learned so much about animation and making games and incredibly glad that my first game has been so well received the guys at Firaxis deserve a ton of credit.

Friday, January 11, 2013


Mounted Riekling, Classic and Updated Creature I animated for Dragonborn.

The First piece of content I got to work on at Bethesda Games Studios was their latest DLC for Skyrim.  This is a great addition to the game and I was thrown in with the task of having to rig, animate, set up the ragdoll, and implement my creature(pictured above) in game.  It was a very steep learning curve but I learned a lot that will be very helpful in going forward with new characters and creatures.  Check out the trailer below.

New Studio!

In May 2012 I was lucky enough to snag a full time position at Bethesda Games Studios.  This is a studio that I have been looking up to and applying to for the past three years!  I get to work with some very creative and talented new people and can't wait to see what new things I will learn. 

XCOM: Enemy Unknown

Got to work on Game Of The Year XCOM: Enemy Unknown for a little over a year at the very end of development.  It was a great time to see everything starting to come together and I was able to animate some very fun shots for cinematics and in game content.  Should have an XCOM reel up in the next couple months.